Games studios don't fail for lack of money. They fail on timing.
Calyx designs the capital architecture the UK games industry is missing, for the combined authorities, local authorities and corporate teams who hold the money and the clusters.
The UK games industry is the largest in Europe and it is contracting for the first time in fourteen years. That is not a demand problem or a talent problem. It is a capital problem.
We work across two sides of the same system: preparing studios to be genuinely investable, and designing the mechanisms a region needs so that capital, once attracted, actually reaches them. Most organisations do one half or the other. Due to this, clusters stall.
Studio readiness
Publisher deal literacy, milestone and cashflow modelling, VGEC sequencing, IP retention and valuation. Not a pitch deck workshop. The financial mechanics that decide whether a studio survives its own funding.
Capital mechanism design
Designing what a region actually needs: milestone bridging, recoupment-aware co-investment, a VGEC advance product, or a regional games fund. Including governance and deployment criteria.
Four products. Diagnosis always comes first, because no two clusters break in the same place.
Vertical Slice
A section built to full quality to prove the whole. Who the studios are, how they are funded, where the sequence breaks, and what the region should build next.
Player Two
The studio is player one. Capital is player two. A cohort taken to the point of capital through deal literacy, cashflow modelling and matched investor engagement.
Capital Architecture
Design of the actual instrument: bridging facility, co-investment vehicle, VGEC advance product or regional fund, with governance and investment committee structure.
Sandbox
For production companies, media groups and IP holders. Designing an internal games innovation function: how to source studios, structure deals and retain IP.
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Public money is surging into games. Private money is leaving. Nobody has built the mechanism between them.